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China's gaming hope Phantom Blade Zero delayed to October

Chinese developer S-GAME is delaying the release of its action role-playing game by seven weeks. CEO Liang Qiwei dismisses speculation about fear of competition from Western AAA titles.

China's gaming hope Phantom Blade Zero delayed to October

**Vienna, June 17, 2026**—Chinese game developer S-GAME has postponed the planned release date of its highly anticipated action role-playing game, *Phantom Blade Zero*, from September 9 to October 29. The announcement was made during Sony’s latest State of Play presentation and sparked discussion within the international gaming community about the reasons for the delay.

Speculation about competitive pressure rejected

After news of the delay broke, speculation quickly spread on online forums that S-GAME wanted to avoid direct competition with major September releases, including titles from the U.S. publisher Rockstar Games. S-GAME CEO Liang Qiwei firmly refuted these speculations in public comments. However, he did not provide any specific alternative reasons for the seven-week delay. The delay is part of a pattern that has been observed more frequently in recent years with ambitious Chinese game productions: The pressure to deliver internationally competitive quality regularly leads to adjustments to the original schedules.

China's Gaming Industry on the Rise

Phantom Blade Zero is considered one of the most prestigious projects in the Chinese gaming industry. Hangzhou-based studio S-GAME is positioning the game as a technical flagship title designed to rival Western AAA productions. According to industry data, the Chinese gaming industry generated domestic revenue equivalent to approximately 42 billion euros in 2025, and the trend is upward. With the success of Black Myth: Wukong in 2024—which sold over 20 million units worldwide—a Chinese single-player role-playing game proved for the first time that it could hold its own on the global market. S-GAME is pursuing a similar strategy with Phantom Blade Zero: a narrative-driven action game with elaborate graphics, set to be released on Sony’s PlayStation 5 and PC.

Who is playing in Austria?

For Austrian gamers, this development marks a remarkable shift in the global gaming market. While European consumers have for decades primarily chosen between Japanese and American titles, China is increasingly establishing itself as a third major player. This opens up new opportunities for domestic industry players: Austrian development studios such as Sproing and Moon Studios have collaborated with Asian publishers in the past, and the Chinese market theoretically offers access to over 700 million active players. At the same time, competition for attention is intensifying on platforms like Steam, where Chinese titles now regularly rank among the best-selling games. The new release date of October 29 strategically positions Phantom Blade Zero in the lucrative pre-Christmas shopping season and puts it in direct competition with the European and American fall lineups.

Source: TechNode | Original Article

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